Build
Place scaffold bays and access using the active system's dimensions.
Editor basics
The viewport is the shared context for building, selecting, modifying, and reviewing your scaffold.
Laycraft guideSelection modes let you work at component, lift, bay, or scaffold scope. Choose the narrowest scope that matches your intent before modifying or deleting geometry.
Place scaffold bays and access using the active system's dimensions.
Move, resize, or rotate the selected scaffold scope.
Check clearances and distances directly in the scene.
Inspect components and change working scope before an edit.
Laycraft sends committed edits to the C# model. The server applies snapping, provider rules, validation, and revisions, then returns the updated scene. Pointer previews remain disposable until you commit the action.